This is the second part of the Design Diaries series. You can find Part I here.What about the living? The visitors were the unfortunate human characters trapped in the spirits’ domain, unable to find a way out. The visitors needed ways to interact with the spirit player but their goal needed to be something else, something that they could aim to accomplish regardless of what the spirit wanted. The premise was clear. What gives ghosts power over others are often the horrors thatformed them. The mystery of their…