The Lantern Blog
The Moment of Truth
This is the final part of the Design Diaries series. You can find Part I here. We had a choice to make. Now we both
The Power of Collaboration
This is the third part of the Design Diaries series. You can find Part I here. Breathing life into death At the start of this
The Path of Development
This is the second part of the Design Diaries series. You can find Part I here. What about the living? The visitors were the unfortunate human
The Beginning
It was the summer of 2018 and I decided I needed to do something. Working full time as an automotive engineer was interesting and fun,
Wrightwatch Manor
“‘.. some places are just lost to time. They no longer want to be found. What you are asking about is such a place.’ said
Veiled in Moonlight
“It wakes. The fragmented mind. Restless, a rush of emotion as you relive those final moments. You taste the blood again, feel the sting of
The Visitors
“As you enter the hall dust rises in the stale air, shimmering in the moonlight. You recognize this hall although you’ve never been here before.
Horror in Tabletop Games – Immersion
Welcome back to the third and final article in this design series. Today we are going to deepdive on a key topic in horror, and
Horror in Tabletop Games – Case Studies
Time to look at some games that attempt to do proper horror, what we can learn form them, and how they will have influenced our design of The Presence.
Horror in Tabletop Games – Why Horror?
In my research for The Presence i tried to delve as deep as i could in existing horror titles. This is a subject very dear