The Lantern Blog

The Beginning
It was the summer of 2018 and I decided I needed to do something. Working full time as an automotive engineer was interesting and fun,

Wrightwatch Manor
“‘.. some places are just lost to time. They no longer want to be found. What you are asking about is such a place.’ said

Veiled in Moonlight
“It wakes. The fragmented mind. Restless, a rush of emotion as you relive those final moments. You taste the blood again, feel the sting of

The Visitors
“As you enter the hall dust rises in the stale air, shimmering in the moonlight. You recognize this hall although you’ve never been here before.

Horror in Tabletop Games – Immersion
Welcome back to the third and final article in this design series. Today we are going to deepdive on a key topic in horror, and

Horror in Tabletop Games – Case Studies
Time to look at some games that attempt to do proper horror, what we can learn form them, and how they will have influenced our design of The Presence.

Horror in Tabletop Games – Why Horror?
In my research for The Presence i tried to delve as deep as i could in existing horror titles. This is a subject very dear

The Lost Soul
Emotion in nearby living beings feed the spirits’ power. Fearful humans nearby make it grow stronger, bolder, more powerful but also more unstable. More unreliable.

Death and Dissipation
Death of a human being releases us. When our existence ends we lose the ability to form new memories, to move and to act. However

The Unknowable
We humans have always been aware of the other side. The unknown. What dwells in the darkness. It exerts a powerful pull on us. Most