"'.. some places are just lost to time. They no longer want to be found. What you are asking about is such a place.' said the old woman. 'I know you have heard the stories, but the truth is none of them truly know. We used to say to stay away from the cliffs of the Wrightwatch. Even if you survive that fall no one will hear your calls for aid.' She rested her head in her hand, the evening-long conversation had sapped her strength. "'You have been very…
"It wakes. The fragmented mind. Restless, a rush of emotion as you relive those final moments. You taste the blood again, feel the sting of betrayal. The anger swells in you at these recollections, but something is different this time. You feel the strength of life nearby. A visitor. "As the spirit you play differently from the other players, and is only rarely allowed to communicate with them. A veil separates you from the living, and piercing it is difficult. Each time you wake you are overtaken…
"As you enter the hall dust rises in the stale air, shimmering in the moonlight. You recognize this hall although you've never been here before. A place abandoned by time, and forgotten by all. All except you, it seems. You touch the brass handrail and shiver as it welcomes you home. "As a visitor you will play together with the other visitors. You are drawn to the mystery of the old manor and will attempt to uncover its secrets while being haunted by the spirit that dwells…