Welcome back to the third and final article in this design series. Today we are going to deepdive on a key topic in horror, and also of horror boardgames. As we have seen a key to achieving horror is immersion, something we are focusing deeply on in our design of The Presence.Immersion is the bond between the mind of the player and the world of the game. It is the degree to which the player agrees to suspend disbelief and accept the outcomes in the game, not…
Time to look at some games that attempt to do proper horror, what we can learn form them, and how they will have influenced our design of The Presence.
In my research for The Presence i tried to delve as deep as i could in existing horror titles. This is a subject very dear to my heart, and as a lover of board games and horror fiction I find the challenging crossover between them an interesting subject to explore. What follows is a series of reflections and the start of a small blog series on horror in tabletop games. Why Horror? The area of horror is sometimes looked down at in the movie-space as something that…