It was the summer of 2018 and I decided I needed to do something. Working full time as an automotive engineer was interesting and fun, but some of the challenge was gone, and I was getting anxious. Designing games had been in my blood since I was a child, but I had never done so professionally, which is about to become evident to the reader. Regardless, I decided to take 6 months leave from work to force myself to get it out of my system. It had…

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