The Moment of Truth
This is the final part of the Design Diaries series. You can find Part I here. We had a choice to make. Now we both
The Presence is a strategic horror game that puts you in a victorian era ghost story. It is an asymmetric game for 2-5 players and focuses on the tragic past of an old seaside manor and its unsuspecting visitors.
One player will play as the Presence, a spirit with hidden intentions. Trust is at the core of the gaming experience with players not knowing if the Presence is playing a cooperative game or an adversarial one.
This is the final part of the Design Diaries series. You can find Part I here. We had a choice to make. Now we both
This is the third part of the Design Diaries series. You can find Part I here. Breathing life into death At the start of this